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The only project file types that are currently accepted are. Please read thoroughly!Ī) The pull request MUST contain the project file of the palettes that were worked on. There is a fairly strict process on how contributions get accepted. You will need to fork this repository on your own account and work from there. Contribution GuidelinesĬontributions to this repository are done via pull requests.

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If there's any sort of grammatical issue or any other mechanical errors in the written documentation (including this readme), feel free to correct and modify any as needed!Ī step-by-step guide on how to palletize textures is currently under a work in progress. If the name of any subfolder within !PAL_ME doesn't match the name of the pallete inside, rename it! (Example: Renaming "New Folder" to "makeatoon_palette_4amla_5") If a !PAL_ME folder contains textures that aren't in a subfolder, make one for each and put them in their own accordingly!

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If a phase does not have a !PAL_ME folder already (given it's not finished yet), create one! Then, locate that same phase in a typical resources directory (The phase files of the Toontown Online source (2013), Toontown Rewritten, and Toontown Offline work, as long as the palette wasn't modified from the original.) and copy all the palletes you see there, including any associated rgb files.) If you want to make smaller contributions to this project, there are other areas that can use YOUR help! From there, you will need to open up that palette in Photoshop (or GIMP) and begin converting. There should be even more folders (or files) within the !PAL_ME folder one for each palette sheet.

toontown offline v3 download

If there isn't one, that means the entire phase is complete or unstarted with the re-palletization process. To get started, find a folder labeled !PAL_ME within a phase.

toontown offline v3 download

Credit to Disyer for creating this! ContributingĪnybody can contribute to this repository until the project is complete! There are literally hundreds of different palettes that need to be worked on.ĭownload the high quality assets, pre-converted to PNG here. Completion ProgressĪ link to the current asynchronised spreadsheet can be found here. When most of the textures are game-ready or near completion, official 'releases' will additonally provide an option for each different version (branch) of the project. To mitigate both of these concerns, two seperate branches have been created for reasons stated above. In addition to this, Toontown Rewritten's engine is set to only draw up to a certain maximum resolution of 512x512 for each texture. There are also other limitations across different Toontown projects such as Toontown Rewritten, in which original textures are repalletized and/or renamed. That being said, while it's possible to further upscale pandora textures into even higher resolutions, artificial upscaling != original assets. The default branch of this repo, master, is aimed to preserve as much of the original quality of Pandora assets as possible. ** You will need to have Panda3D installed for this to work! Version Differences If you are on linux use BuildFiles.sh to automate the building process.

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If you are on Mac use mand to automate the building process. If you would like to build the folders into up-to-date multifiles, there is a batch file ( BuildFiles.bat) that can automate the building process* (Both posts are curated by Poppy Cheezycorn!) Building Phase Files You can read more in detail from the latest post and the first post in regards to project direction. This project was initially planned out by various Toontown projects, including Toontown Offline, Toontown: Corporate Clash, Tooniversal Studios, Operation: Dessert Storm, and Toontown Frenchy. The Toontown Texture Restoration Project is a project aimed to implement the released higher quality Toontown textures into a texture pack. Further explanation and elaboration is soon to come. The project, including this readme, is tentative and still under development.






Toontown offline v3 download